Editable plugin installation

Open 💬 3 comments Opened Mar 30, 2026 by thearchitector
💡 Likely answer: A maintainer (github-actions[bot], contributor) responded on this thread — see the highlighted reply below.

What variant of Codex are you using?

CLI

What feature would you like to see?

Currently, plugin installations hard copy the contents of the plugin into the plugins/cache directory.

It would be incredibly useful to be able to install plugins in an "editable" mode so that, during development, we can changes to the underlying skills, MCP configurations, etc. of a plugin and test them by just reopening the TUI.

So, for example, have a plugin exist at some directory /home/foo/my_plugin, "install it", make changes to it in my git-linked directory, and have those changes automatically reflect in Codex.

Additional information

_No response_

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3 Comments

github-actions[bot] contributor · 5 months ago

Potential duplicates detected. Please review them and close your issue if it is a duplicate.

  • #15149

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yyovil · 4 months ago

This feature would be awesome if landed. Here's my usecase:

I want codex to be Media-to-PR agent. So that I could show him the user complaint media and it creates a gh issue from it in this style and creates a PR in this style.

My current fix that's working seamlessly is by using skills. But I guess that's what GitHub Plugins were meant to be for which if were editable, would be doing.

lucasnoetzold · 3 months ago

Need this too. Our team uses a shared repo as marketplace, but it would be really useful if Codex could read plugins directly from the repo, instead of copying them to the cache. That would allow us to edit the sources locally and test them with zero friction.