The issue of high GPU resource consumption on Apple's macOS Intel-based systems.

Resolved 💬 1 comment Opened May 7, 2026 by David1024Smith Closed May 7, 2026

What version of the Codex App are you using (From “About Codex” dialog)?

26.429.61741

What subscription do you have?

PLUS

What platform is your computer?

mac x64

What issue are you seeing?

I'm a software developer, and I've encountered a slightly unusual issue. When this application is displayed in the main window, such as on the desktop, on an Apple macOS Intel device (I'm currently using a 2019 MacBook, which is an older computer), it consumes a lot of GPU system resources, causing significant performance lag. On a MacBook, it might directly use UHD 630, resulting in severe desktop lag because the entire desktop is rendered using the integrated graphics. On an iMac using the dedicated graphics card, its usage is also quite high, leading to high power consumption for the entire computer. I've noticed that if I move this application to the background or cover it with another application, the usage decreases. Also, I suspect this might be related to font rendering; during various operations, the font has a flickering effect, which could be causing the high GPU resource consumption.

What steps can reproduce the bug?

Uploaded thread: 019da06c-a892-7c61-994c-7837ef978d34

What is the expected behavior?

_No response_

Additional information

_No response_

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