`Reduce Motion` in accessibility settings should not prevent progress spinners from spinning

Resolved 💬 2 comments Opened May 15, 2026 by guidedways Closed May 23, 2026
💡 Likely answer: A maintainer (guidedways, contributor) responded on this thread — see the highlighted reply below.

What version of the Codex App are you using (From “About Codex” dialog)?

Version 26.513.20950 (2816)

What subscription do you have?

Pro

What platform is your computer?

macOS

What issue are you seeing?

<img width="204" height="170" alt="Image" src="https://github.com/user-attachments/assets/87c89704-20ca-4ea1-9ff4-87f19762aaad" />

I’ve enabled reduced motion under the accessibility options in my system. However, I don’t want normal spinners and progress bars to stop showing the animation because that’s not the type of motion I’m trying to prevent. No other Mac app prevents spinners from spinning. The only motion we’re trying to prevent are large motions like desktop switching or cross-app fading.

What steps can reproduce the bug?

Start a task in Codex app

What is the expected behavior?

_No response_

Additional information

_No response_

View original on GitHub ↗

2 Comments

guidedways contributor · 3 months ago

<img width="188" height="92" alt="Image" src="https://github.com/user-attachments/assets/c5fe4c43-0ec4-46f2-a166-256aa08c14ec" />

I temporarily turned off Reduce Motion under system settings and woah, it seems I was missing out on tons of subtle animations, such as the animating counters etc.

My understanding is that Reduce Motion is specifically for stuff that can induce motion sickness, such as the awkward desktop sliding animations macOS performs when switching between desktops. Those are genuinely dizzying. But anything else is not considered 'motion' when it's not moving from one end of the screen to the other - that's what this setting typically is for.

With this turned on, it seems even simple things like collapsing / expanding projects stop animating in Codex.

guidedways contributor · 3 months ago

Fixed!