[Windows] Pets cannot be dragged in Codex 26.715.4045, including default pet
Codex version: 26.715.4045
Platform: Windows desktop
Display setup: One display, 1920×1080
Previous working version: 26.715.2305
Actual:
No pet can be dragged. This affects the built-in default pet and every
custom pet. Restarting Codex, resetting placement, switching pets, and
forcing non-native rendering did not help.
Expected:
The pet should become interactive when hovered and move when dragged.
Diagnostics:
The pet overlay remains click-through (WS_EX_TRANSPARENT). It begins
non-interactive and does not transition out of mouse passthrough, so
pointer-down and drag-start events never reach the renderer.
This appears to be a shared Windows overlay regression rather than a pet
asset or monitor-position problem. macOS works because it uses a separate
native cursor/drag bridge.
Related: #21359, but this reproduction does not require a secondary display.
Uploaded Codex session ID: [PASTE SESSION ID]
6 Comments
Potential duplicates detected. Please review them and close your issue if it is a duplicate.
Powered by Codex Action
Consolidating this report into #34227.
Confirming the same regression on a newer Windows package.
Environment
OpenAI.Codex 26.715.10079.026.715.7063.0(dragging worked before the update)Reproduction and scope
This reproduces with both:
Fully restarting Codex, restarting Windows, and switching between custom and bundled pets do not restore dragging.
Important distinction
Pointer hit testing is not completely lost: hover/click interaction still reaches the pet because hovering triggers the jump animation. The failure appears specific to the drag-start/native window-drag transition, rather than the pet asset or the whole overlay remaining click-through.
Local technical observation
The packaged Windows renderer dispatches the avatar drag-start/move/end path and calls
compositionHost.performWindowDrag(). When that native call reports success, the renderer-side fallback movement is skipped. Given that hit interaction still works but neither bundled nor custom pets move, this may be a regression in the native composition window-drag path or its success reporting.No personal logs or pet assets are attached.
I’m experiencing the same regression in the latest Codex Desktop update on Windows: the floating Pet cannot be moved/dragged at all.
This is a major usability issue because the Pet can remain directly over the main work area and block the screen. The only practical workaround is to disable/close the Pet entirely, which removes the feature rather than solving the positioning problem.
Expected behavior:
Please prioritize a fix or provide a way to reset/reposition the Pet through settings or a keyboard command.
Having same problem as the others, started with latest codex update as of today. Submitted feedback in app, reference number: 019fd9be-8e3c-7100-8c0c-0e1612e93b8f
Here's hoping this gets fixed soon, the only workaround is to hide my pet, which as @saru-soft mentioned, basically nullifies the feature.
+1 — still reproducible on Windows after today’s update, Codex Desktop
26.825.4187.0.The pet is completely click-through: I can neither drag it nor click its notification/activity items. This affects the normal built-in pet, so it does not appear to be a custom-pet issue.